Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 03-07-2005 , 08:50 AM
muteking1's Avatar
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Join Date: Jun 2005
Posts: 50

booleans with two extruded face

i'm modelling a car ( ferrari F50 ) and i have had the idea that if extrude the two face of the two side created with polygon tool and then use the boolean function intesect, i can obtain the basic external structure of my car.

but this is in my mind because i don't know how i can do this and i don't know how i can use the booleans function :headbang:

what can i do?


thanks

muteking1


Last edited by muteking1; 03-07-2005 at 08:49 PM.
# 2 11-07-2005 , 06:46 PM
Registered User
Join Date: Jan 2005
Location: KS
Posts: 2
Honstly I would try to stay away from Booleans all together, they suck in Maya

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