Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 03-07-2005 , 08:50 AM
muteking1's Avatar
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Join Date: Jun 2005
Posts: 50

booleans with two extruded face

i'm modelling a car ( ferrari F50 ) and i have had the idea that if extrude the two face of the two side created with polygon tool and then use the boolean function intesect, i can obtain the basic external structure of my car.

but this is in my mind because i don't know how i can do this and i don't know how i can use the booleans function :headbang:

what can i do?


thanks

muteking1


Last edited by muteking1; 03-07-2005 at 08:49 PM.
# 2 11-07-2005 , 06:46 PM
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Join Date: Jan 2005
Location: KS
Posts: 2
Honstly I would try to stay away from Booleans all together, they suck in Maya

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