Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-07-2005 , 09:07 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914

big problem

here is my pronlem...my head is transparent and i checked in the material attribute but transparent is normal.its not supose to be like that.i just uv map that head when i saw that i really dpnt kno how it hapened.

Attached Thumbnails
# 2 15-07-2005 , 11:55 PM
alienscience's Avatar
Subscriber
Join Date: Nov 2004
Location: In the middle of nowhere in VA
Posts: 749
You must have turned on x-ray shading. Go to shading->x-ray. (something like that). It is on the viewports toolbar.

# 3 16-07-2005 , 07:36 AM
gohan1842's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,060
Shading -> Shade Options -> X-Ray


I'm not a geek. I'm a nerd.

msn - g1842@hotmail.com
I'm up for a chat anytime.
# 4 16-07-2005 , 04:19 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
ok thanx a lot .i dotn know why i didnt think to that lol.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads