Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 03-01-2015 , 05:43 PM
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Join Date: Jan 2015
Posts: 3

Need help. Strange problem with UVs

Hi

I am trying to place two, high-res(16384x8192k) UVs on one plane. I get those UVs by dividing one big color photo of terrain i am interested in. When i am adding it on my plane by 2d textures nodes, there is a small problem, because a black stripe shows between them. It cause a problem when i am rendering my terrain height field.
I saw, that problem occurs when i am using mia_material_x. On other material like blinn, uv's looks good.

Photos of my problem:
https://www.dropbox.com/s/9alw27yruq...rain1.jpg?dl=0
https://www.dropbox.com/s/j4vimxolvy...rain2.jpg?dl=0
https://www.dropbox.com/s/ix47e6xiw4...rain3.jpg?dl=0

Any ideas how to fix that? I tried doing it couple of times.


Last edited by JamesBD; 06-01-2015 at 11:28 AM.
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