Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I have got a problem in modeling with polygon.
I am currently modeling a low polygon head and I want to
snap point B to edge A (please see the picture).... but it does not work by enableing the snap to curve or by holding down "c" + MMB ~
i dont really understand whta you want to merge but if you want to merge the vertex a to the vertex b you only have to select both and go to edit polygone-merge vertex.i hope i helped you
Originally posted by mc-fleury i dont really understand whta you want to merge but if you want to merge the vertex a to the vertex b you only have to select both and go to edit polygone-merge vertex.i hope i helped you
thanks.
What i want to do is to snap the vertex B to the middle of edge A so that i will not have any hole.
Im not sure a polygon vertex can be snapped to a edge between two other vertices.
I think the easiest way to do it would be split face 'a' accross the middle with the split polygon tool, then snap the vertex 'b' to the new vertex that gets created.
Plus that will give you a much smother and less complex mesh if you decide to poly smooth it or convert to subD's.
You can snap to a poly edge. Just make sure the cursor is on the edge you want to snap to before you press the MMB. Otherwise you'll be waiting forever for that little guy to jump over to the edge you want. You may be able to adjust the snapping tolerance but it should work fine with the default.
Dave
Edit: Keef answered while I was typing ... spooky!
Last edited by swankymonkey; 20-07-2005 at 11:50 AM.
The curve can be on another piece of geometry so - in that instance you wouldn't necessarily want to go spliting a whole series of polygons, just for the hell of it...
best
Keith
PS Hi Dave - will send you a prompt by ESP when I send in my next reply........
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