This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Location: Where do u think I am right now? Alright, I'll tell y' all... I'm at Gnomon Workshop and Highend3d sites...Hehehehe...just kiddin':)!!!!Oh, I'm not a ego member anymore? Cool!!!! I'm a Senior Member now!!!!
ok.. I had alot of stuff to do, i got to tweaking and uvmapping her this morning (sorry for the delay) so here is the final model ready for texturing and hair
I am going to bind the skin to a skeleton (I am not going to make a rig , just a simple binding , if I will want to animate it in the future maibe I'll rig ) , oh and by the way it's made from polys so the other option would be to move the vertices
I am curently working on the scene (I'll leave the hair for the end)
I have an cooler ideea that comed to me this weakend for the scene and I'll think I'll add another character (don't know if i'll have the time though )
ok.. I made the hair , at first I wanted to use the hair in Maya , after many tryes I didn't get the result I wanted so I decided to do it the old fashion way (it's harder but the result is more controlable). So I made the hair out of maaaaaanyyy nurbs planes with specular , transparency and color map. I also played with a bump map , but it needs more work , hope you like it , post c&c
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