Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 18-08-2005 , 09:14 AM
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Join Date: Nov 2003
Posts: 5

particle texture expression

Hi all

I'm trying to make an animation of photographs falling.
I've built a simple NURBS plane and instanced the geometry to a particle system with gravity.
I have the photo images named sequentially, and was planning to connect a movie node to the colour channel of the particle's shader, and use an expression to link the image sequence number to the particle number.
Not sure how to do the expression though - can anyone help (or offer an alternative idea)?

thanks

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