Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 21-08-2005 , 03:27 PM
sjurick's Avatar
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Join Date: May 2003
Posts: 136

Multiple edge delete?

Hi again. Got another issue. I have just tried converting my poly fuselage on my plane to sub-ds, and I'm getting an error that I cannot convert due to multiple duplicate edges.

I have a bunch according to the highlights when using the Merge Edge Tool, but using it causes adjacent edges to attach to where the tool was clicked. I've tried all 3 settings in the Merge Tool but they each give undesirable results.

Is there a way to get rid of the multiple edges without hurting the integrity of the mesh?

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"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
# 2 21-08-2005 , 03:34 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Hmm, try Edit Polygons > Delete Edge.

# 3 21-08-2005 , 03:41 PM
sjurick's Avatar
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Join Date: May 2003
Posts: 136
Tried that, but all of them said "Cannot delete border edges".

I just fixed it. Looked in the Script Editor and it told me to run this command on all the polys:

select .e[949] ;string $v[] = `polyListComponentConversion -fe -tv`;select $v;polySplitVertex;polyMergeVertex -d 0.0 -tx 1;

Hope this helps someone. Mesh converts to Subs no prob now.

Steve


"Please excuse the crudity of this model, I didn’t have time to build it to scale or to paint it"
:: Dr. Emmett Brown
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