High poly mods for games!
First of all did any one happen to go to SIGGRAPH this year? I was abel to go, it was amazing. I was abel to go to a job fare and show some of my work to companys like EA, Neversoft, Microsoft, and others. The Thing that suprised me was that I was actually told to have models with higher poly counts, and its not like I had low poly models. The rep. from EA said It wasnt nesasarly a bad thing to have low poly mods but that because of where the game indistry is going there is basicaly no need to wory about low poly models anymore. Any way I just thought it was intresting and you guys might want to know.
Just a squirrel trying to get a nut!