Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 28-08-2005 , 09:27 PM
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blured reflection


# 2 29-08-2005 , 01:36 AM
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hmm... try this mate: https://www.3dcar-gallery.com/tutorial/less01.htm

https://67.15.36.49/team/Tutorials/Ph.../photon_01.asp use a dgs shader, read the tutorial to find out how to use it. then do this:

Shiny_u & Shiny_v: These control the amount of blurring along the U and V axis of a Glossy reflection. They are used to produce an anisotropic effect. Rough surfaces are usually made up of microscopic random bumps, producing a soft diffuse reflection. Anisotropic highlights however are produced form surfaces with microscopic bumps running along in an even grain. Reflections stretch in the direction of this grain, producing highlights that travel in one direction.


Imagination is more important than knowledge.

Last edited by NextDesign; 29-08-2005 at 01:43 AM.
# 3 29-08-2005 , 06:11 PM
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thanx a lotuser added image

# 4 29-08-2005 , 06:30 PM
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is dgs material only use for metal shader or it can be use for other shader.

# 5 30-08-2005 , 03:31 PM
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another question where can i find Shiny_u & Shiny_v.

# 6 30-08-2005 , 08:24 PM
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please answer i need to know

# 7 30-08-2005 , 08:54 PM
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hit F1 in maya


Imagination is more important than knowledge.
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