Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 30-08-2005 , 08:46 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436

Rendering Problem

When I use Fg with Mental Ray, (oh, and, by the way, I figured out that the way to render the really cool sharp images was by using FG and an incandescent object in the scene) I get a very strange light source that is obviously coming from UNDER an object, but only if the object is touching the ground/plane used as the ground. Odd. Heres a picture of what I mean. I have no other light, except two planes positioned above the cube casting a bluish tinted color. PS this only happenes when a cubic-based model is used. Take a look.

Attached Thumbnails
# 2 31-08-2005 , 07:56 AM
darijo203's Avatar
Registered User
Join Date: Sep 2004
Location: Croatia
Posts: 257
Not sure, but FG uses surface color information to illuminate the scene therefore if your cube is white its logical that it affects the plane color on wich is standing...I gess


ICQ:215-024-460
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads