This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Exporting from Maya to WRL using Maya's own WRL plugin leads to this:
The two back hexagons (which should be holding the barrels together, though seen here clip INTO the barrels) are rotated incorrectly... this is not much for my buddy in 3dsMax but its about the best error I had sofar (once had the entire Nebelwerfer completely unusable -- random normals, UVmapping gone, geometry missing, etc.)
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