Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 28-08-2005 , 02:35 PM
fogriknar's Avatar
Registered User
Join Date: Aug 2005
Location: Canada
Posts: 15

Two Questions

1.) How the heck do I split a Nurbs Sphere in two...so I only have one half to model with?

2.) Why is it that when I model using Polygons, some of them seem stretched out and do not accept my textures properly. Some of my model will look fine, but other areas look stretched.

I have attached an image of my very first model...as you can see, the rivets and panels are only in certain areas...they are supposed to be all over the model. Why?

Any help is appreciated.

Fog

Attached Thumbnails
# 2 28-08-2005 , 02:41 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
ok first
how do i split nurbs:select nurb, click on channel box and you will see make nurbs spere.click on it and whereit says end sweep, write 180 instead of 360

second:learn uv mapping.
there is a good tut here https://www.mtmckinley.net/

# 3 28-08-2005 , 02:48 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
Also, to split nurbs, select an isoparm and Detach Surface.

# 4 28-08-2005 , 03:05 PM
fogriknar's Avatar
Registered User
Join Date: Aug 2005
Location: Canada
Posts: 15
I did try selecting the isoparm to split it that way...nothing happened.

As for creating half of a sphere, that is a good idea, but I need to be able to cut portions out of it...

how would I remove on section from the half of a sphere?

# 5 28-08-2005 , 03:07 PM
fogriknar's Avatar
Registered User
Join Date: Aug 2005
Location: Canada
Posts: 15
Take a look at this pic...I am trying to follow this tut...but can't figure out how to get a sphere cut to look like this.

Attached Thumbnails
# 6 28-08-2005 , 04:30 PM
fogriknar's Avatar
Registered User
Join Date: Aug 2005
Location: Canada
Posts: 15

figured it out...

I kinda feel like a tool...I was only selecting one isoparm on one side of the sphere.

got it now...

thanks for the input!

cheers

Fog

# 7 28-08-2005 , 07:17 PM
mc-fleury's Avatar
Registered User
Join Date: May 2005
Location: canada
Posts: 914
hey man whats that tutorial you are trying to do.it seems a really good way to model a head.

# 8 28-08-2005 , 08:17 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
yeah, you'd have to split it on both sides if dealing with the polar isoparms. user added image

# 9 05-09-2005 , 04:18 PM
fogriknar's Avatar
Registered User
Join Date: Aug 2005
Location: Canada
Posts: 15

To mc-fleury

Hey,

The tutorial I was using is here:

https://www.geocities.com/susantio/head01.htm

It is really easy...which I needed.

I built a good head from it, but still have probs with the UVs...

Everything else is coming together though...hahaha

happy modelling.

# 10 05-09-2005 , 04:21 PM
fogriknar's Avatar
Registered User
Join Date: Aug 2005
Location: Canada
Posts: 15

by the way...

mtmckinley...thanks for all of your help.

The UV tut on your website rocks. It opened my eyes on all of it.

Still having probs with the head I did, but I think I may have missed a step or two...hahaha

Thanks again!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads