This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
1.) How the heck do I split a Nurbs Sphere in two...so I only have one half to model with?
2.) Why is it that when I model using Polygons, some of them seem stretched out and do not accept my textures properly. Some of my model will look fine, but other areas look stretched.
I have attached an image of my very first model...as you can see, the rivets and panels are only in certain areas...they are supposed to be all over the model. Why?
ok first
how do i split nurbs:select nurb, click on channel box and you will see make nurbs spere.click on it and whereit says end sweep, write 180 instead of 360
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off