This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
just to clear a few things up about ZBrush, basically it is a modeling and detailing package, you can either make your model in ZBrush or bring a poly cage in from another app, at the moment it can handle around 2 million polys with ease, what basically happens is you drop your model to the canvas where it basically becomes like photoshop only you can use brushes to push and pull points you ca then use this as a normal map or displacement map to add to model in another program or render stright from ZBrush, which does have a very nice render if you spend the time learning how to use it effectivly
Sorry 4 waiting, my job just doesn give me much time 4 CG!!!
Ok,shape is still rough,no details,surface is pritty flat and smooth,I will get on that once my loops look OK and I will start increasing resolution where's needed and fixing shape,head and legs...
Feet were pain cuz too much eges will go from them to the upper part of leg,so it'll be while until I fix that,yeep I got a lot of work to do.
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