Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-10-2005 , 10:51 PM
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Maybe there's a faster way --

Just wondering -- if you have a bunch of polygons you wish to combine all together into a single polygon -- is it possible to do other than my current way of delete faces/create polygon tool on remaining vertices/combine with original mesh/merge the vertices?

Edit: Ubersecret reason -- saves me from having to delete history 2x during the modelling of a simple 20-poly model (which during its lifespan at one point was like -- 4000, or more, back down, back up, back down, etc.)


Last edited by Phopojijo; 07-10-2005 at 10:59 PM.
# 2 08-10-2005 , 11:27 AM
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isnt there a collapse verts option or something?
you could write a MEL script to collapse a selection of verts into one based on the centroid of the group. That should be easy enough.

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# 3 19-10-2005 , 08:37 PM
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Sorry for the bump but it might be helpful for other people... kind-of a "duh" thing when I thought of it.

Just delete the edges...

Man I feel stupid now :p

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