Network rendering not faster
I've got three computers hooked up with MR satellite, and did a test scene without any textures. It take 1m24s to render with just one computer and the same with three computers. When I look in MR's output, all jobs are rendered with the main computer and only the last two jobs gets rendered from the other two ones.
Any tips of what to do? Now it's seems totally meaningless to use more than one computer to render.