This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
we're learning how to model heads in graphics using edges etc, which i find is much easier. then onto texturing! this is what i got so far, it turned out to be a chameleon looking thing lol
hmm a dog that works lol. With that we used SubD, with extruding edges/merging. I did that in like 50 minutes. imma start a new one monday and get the lips bigger etc and clean it up. hopefully add in eyes and start texturing next week ^^. I found subD to be much easier then polygons
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