This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Well Maya comes with a whole load of shaders. All of these have channels that can be mapped with textures, ie; colour and bump and specular are probably the most used.
I dont think you should bog yourself down with the technicalities of whats the best shading technique. I myself use sss very rarely, as its a slow process to set up and achieve correctly.
Also bear in mind that, you can use any type of shader in Maya and still do it/use it badly. Its down to the artist to make best of the tools and experience he/she has to achieve the desired effect.
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