Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 02-11-2005 , 01:44 PM
jerj's Avatar
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Join Date: Sep 2005
Posts: 10

LOw Poly Female Game Character

This one is for Mike, I'm a little low on cash at the moment, so can't buy the DVD myself, but I was wondering.. is this done in NURBS as well as Kurt's tutorials, or do you start with a polygon box or cylinder? Mostly curious for the head.


Thanks, Jer


.. J
# 2 02-11-2005 , 02:42 PM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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I tend to start with polygonal primitives, usually cylinders.

# 3 02-11-2005 , 09:51 PM
jerj's Avatar
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Join Date: Sep 2005
Posts: 10
Ah, ok. Check your e-mail when you get a chance Mike, thanks.


.. J
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