Lambert - Basic, no reflection, good for nonreflective items
Blinn - Metal, with reflection
Phong - Plastics, w/ reflection
Phong E - Microfaceted items and some metals, like chrome, reflective
Aniastropic - Good for bubbles and water like effects
Layered Shader - Different layers of shaders, using the shaders listed here
Ramp - Cartoon effect
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