Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 05-12-2005 , 06:25 PM
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Merging Nurbs/Converting a circle into a plane?

Hi, take a look at the screenshot below. I'm trying to merge all of the verticies into one to close the tube, but I have no idea how?

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# 2 05-12-2005 , 06:42 PM
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There isn't really a way to do that with nurbs. Your best bet is to take a ring of CVs at the end and scale them down until it *looks* like it's closed. You'll need to insert isoparms to get the hardness of the edge that you want.

Or, convert to polygons and merge it.

# 3 05-12-2005 , 06:52 PM
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better still create 2 more isoparms near the edge then go to hull select the very last one then sacle down till all 3 boxes meet. user added image

# 4 05-12-2005 , 06:59 PM
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hmm, what's the advantage of nurbs? They seem inferior to polygons and subdivs...

# 5 05-12-2005 , 08:15 PM
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I would agree.

See my signature quote for more details. user added image

# 6 05-12-2005 , 08:24 PM
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haha! excellent!

# 7 05-12-2005 , 08:32 PM
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Ok I now have a new question...I've switched to sibdiv and had better results, but now I'm trying to add a round ball to the exsting subdiv model. How would I go about doing this?

screenshot:

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# 8 05-12-2005 , 08:38 PM
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im not really been funny but if you downloaded the Free tutorials off the site they would help you a lot.

# 9 05-12-2005 , 09:09 PM
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I hadn't ventured beyond the forums...I didn't know there was such a treasure trove here! Thanks.

You wouldn't be able to point me towards a subdiv-related tut would you?

# 10 05-12-2005 , 09:10 PM
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I would personally suggest tackling polygons first in your learning process and then moving on to SubDs. I think that'd make the transition easier.

# 11 05-12-2005 , 09:17 PM
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I think i'm pretty comfortable with polygons.

When attempting to add the head to the body in the image above, I did try giving the subdiv a polygon proxy and then extruding the top faces, in the hopes of then being able to form the polygons into a sphere, however it extruded four lumps instead of one block. Is there a way in subdiv mode that I can tell it to extrude all edges equally? see screenshot below to see what I'm talking about:

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# 12 05-12-2005 , 09:23 PM
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ah ha! never mind, i've done it.

I deleted the inner edges first, and that did the trick.

Thanks for your help guys.

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