This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I am having trouble converting a subd object to a polygon object, I get these strange black faces around certain edges in the viewports as well as when I render.
As far as I know it's an artifact of the conversion from sub-d to poly's. If you select the object in question and then go to Edit Polygons- Normals- soften/harden----open the option box and move the slider to all harden and the select apply, that should take care of the problem.
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