i have made a spitfire
i have assigned a dielectric material to it and it is lit by hdri
i want to composite it so i want the red colour diffuse to appear on my composite but i cant get it to work it always has transparent spots in it making it look crap and makes a lot of work to clean up ne ideas how to get it to include the diffuse
go to my link where u will see a clean version and an unclean one so u can see ne 1 know how to get around this.? alsosome of the other pics show this diffuse that im after later in the gallery linky
some more info for u lot though
usually wen i comp i use use background shader so i have shaddows on this - however due to hdri image it just becomes 100% relective with relection of hdri image and reflection of model on it NOT the colour diffuse. this is beacuse background shader as far as i know cant be used with raytracing and only with depth map. NOW to do hdri and colour diffuse i need raytracting AAAAAAAAAAAAHHHHHHHHH!!! :headbang:
this means i am relly stuck in a hole too deep for me to get out of alone. ne1 know another way cos there must b if they use this for professional work
i will try layer passes but i need to pratice these first
the scene is basicly the spitfire model in sub divs and th hdri image is added un render globals - it is not a sphere wiv normals changed to fave inwards
ermm. the floor is a poly plane and so far i have tried using a lambert shader and a use backgrounfd shader
l8 i will post up a pic of my alpha channel that i am getting so it may become more clear for u guys
layer passes dont work it just doesnt come up with the red colour diffuse underneath that i want
not unless theres a setting i need that i missed.
will post up alpha wen i get it
i have managed a slightly better one by saving it in tiff rather than targa but still not very good
:headbang:
ne ideas
has be 1 had this problem for their work?
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