Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 28-01-2006 , 12:52 AM
Registered User
Join Date: Oct 2005
Posts: 2

Big quantities

Hey guys, I need some help from you that are more experienced on the arts of Maya than me. I've got two questions:

1. Is there a way of working with big quantities of primitives at once without clogging my machine or my rendering? For exemple: I have to make a large surface made up of spheres (like a big bunch of balls covering the floor). If not, is there another way of achieving the wanted effect, given that I need details of the spheres, so I can't just use an image projection on a plane?

2. Is there a way of making small looping clips (like the "Movie Clips" of Macromedia Flash) along my movie, without having to work every loop separately? For instance, I need some balls to constantly pass through a hole while the rest of my scene is rolling.

I hope you got what I wanted to ask, and I hope you could help me somehow. I thank you, already...

# 2 28-01-2006 , 01:03 AM
MattTheMan's Avatar
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Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
For the looping animation, learn up on expressions, it should help, with a tiny bit of MEL magic, its easy.

I don't really know how you would solve the rendering problem of a faster rendering of a lot of primitives without another renderer/raytracer with more advanced spatial subdivision sorting (and I don't know how you would get that without programming it, and maya's KD tree raytracer is realy good, better then mine :p)

Well, hope that helped

cya later,
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