Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 06-08-2006 , 07:23 PM
Registered User
Join Date: Feb 2006
Posts: 44

Big File, too many polys

I was working on some modelling for a scene, and I tried to make a big brick building. Instead of texturing and bump maps and all that, I modelled a brick and duplicated it MANY MANY times. So now I have this huge building in with my scene, and I ended up saving it. Now my crappy computer cant even open the file because maya freezes when I try it.

So what Im asking is, could someone with a half decent computer try to open the file and delete the brick building? I dont wanna have to re do the whole thing because of my evil big building user added image lol.

Heres the file: https://www.mooload.com/new/file.php?...4891958/Zim.mb

Thx for any help.

# 2 06-08-2006 , 10:30 PM
Andrew_Pyott's Avatar
Registered User
Join Date: Jun 2006
Location: Spain
Posts: 11
Hmmm...

My P4 2.8 1GB Ram won't open it either (freezes).

Sorry, but can't help.

# 3 06-08-2006 , 11:02 PM
oldhippie_tom's Avatar
Subscriber
Join Date: Sep 2005
Location: Palm Springs, Ca
Posts: 459
Coldfire I got it and I have deleted the brick fasade you had on the front.

If you will send me a message and let me know where I can email it to you.

Here is what it looked like when it opened.

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads