Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 17-02-2006 , 05:26 AM
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Best way to render this picture

https://ratbastard.shackspace.com/gir.jpg

I'm gonna attempt to render that character. Is there any best way for doing this?

For the head I tried making a curve then revolving it...that didnt work. Maybe NURBs or polys and just deform them? Any ideas?

# 2 17-02-2006 , 10:15 AM
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I'd go the polys route and render with the vector render to get a cartoon look

# 3 17-02-2006 , 10:42 PM
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What version of Maya are you running?

# 4 18-02-2006 , 04:01 PM
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I'm using Maya 7.0 Personal Learning Edition.

# 5 20-02-2006 , 10:43 AM
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Think the vector renders in the PLE if thats the porblem, just enable it using the plug in manager

# 6 20-02-2006 , 01:33 PM
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Ha Ha! It's GIR from Invader Zim. Excellent. He should be fun to model. make sure you do him in his dog disguise too.

I would model him using polys, maybe starting out using primitives, as he is fairly simple. Oh, hang on - just reread your post - are you trying to model or render him? It sounds like you are describing modeling.

# 7 20-02-2006 , 08:39 PM
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Well I'm kinda going for both. The rendering is fairly easy for all I need (especially from the toon shaders user added image) So its basically modelling that I'm not too sure on yet.

Pretty much what I'm doing is making a fully animated scene, like 30 seconds long. (I got an assignment to make a 100 frame animation in Corel Photopaint lol....that was too easy, so I changed it a bit, and I can get an extra credit for this user added image).

Another possibility...think I could just make a REALLY rough shape and use smooth at a really high level? (too make his head that is...).

# 8 20-02-2006 , 08:53 PM
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You could but you would then suffer in the render times, its best to try to get away with as little as possible (unless you have sufficent clock cycles/time to render it)

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