I'm trying to make smoke to use it with an earthquacke that i'm building.
I'm using sprites and i've made a 100 smokelet tiff images, witch i'm cycling using expressions.
It looks good and I have no problems with it's behaviour.
My problem is with the rendering. When I render it with the batchrender engine the smoke
comes out jittery and staccato like, but when I render it using the hardware renderbuffer
engine it look nice.
Am I doing anything wrong when rendering the smoke?
Here is a link to the settings I use, and 2 Quicktime movies showing the different renders.
Did you do particle disk cache AND saved the scene before batch rendering? Saving the scene is important as the batch renderer might not know about the cache otherwise.
Did you use the sprite wizard or did you write the expressions yourself?
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