This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I'm currently reading a book called 'Creating the Art for the Game' which I must admit has told me things that I would never imagine involved in games. My problem is, understanding Vertex colouring and its purposes, the book uses and example of making a glass 'cup' transparant by basically using no material or shader but by painting the vertex colouring and giving them a transparancy. What are other uses for this method? Any explainations would be great.
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