Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 02-04-2006 , 01:07 AM
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Join Date: Mar 2006
Location: NL
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Need help!! With modeling editing faces & spans

Hi,
I have been modeling a shoe here is pic,
user added image

Has you can see the red circle'd (left) one has more green lines then the black circle'd one (right) Does anyone know how to reduce this? How do I decrease the green lines as exactly as the black circle'd marked shoe?
Also when I right click -> Face -> then Edit Polygons -> Extrude Face
After I pull out by move it tool I get 2 face lines o_O why is that? Here is a pic. user added image

# 2 03-04-2006 , 09:27 AM
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Join Date: May 2004
Location: UK
Posts: 1,991
looks like nurbs/subd's for the first problem so I cant help there.

polygons -> tool options -> keep faces together should help with the second problem user added image

Si


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