Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Instead of using Maya cloth try it this way, works for me and less rendering time. Create a nurbs plane for your flag, turn it into a soft body object and add a turbulence field. Adjust the goal weight attribute to give wind 'strength' effect. Lastly you need to give the flag a direction to 'blow'. So you need to create an expression (coz it's easier) go to the phase X attribute of the turbulence field, right click on it and enter -
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