Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 12-03-2006 , 01:03 AM
ww3ace's Avatar
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Join Date: Jan 2006
Posts: 27

problem with mayacloth:

I am having trouble with a flag animation. I'm using maya cloth and I can't seem to get the flag to do anything other than this:
user added image
it seems to be stuck in 2 dimensions
any help?

PS, I did clear the cache
PPS, is there a way to make wind?

# 2 25-03-2006 , 03:35 PM
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Join Date: Oct 2004
Posts: 27
you can create a normal particle field, then in the cloth menus go constraints > field.

Also you may want to turn up the tessilation, I don't use maya cloth.

# 3 12-04-2006 , 07:37 PM
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Join Date: Jul 2005
Location: Dublin
Posts: 25
Instead of using Maya cloth try it this way, works for me and less rendering time. Create a nurbs plane for your flag, turn it into a soft body object and add a turbulence field. Adjust the goal weight attribute to give wind 'strength' effect. Lastly you need to give the flag a direction to 'blow'. So you need to create an expression (coz it's easier) go to the phase X attribute of the turbulence field, right click on it and enter -

turbulenceField1.phaseX=2*time;

Of course this only works for a windy flag...

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