Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 18-04-2006 , 08:28 PM
ronkhmps's Avatar
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Join Date: Sep 2005
Posts: 51

nurbs objects problem

hello
I have made a nurbs based human head and I used global stich to put the surfaces together.
the problem is when I select the whole thing and I want to move the it, some of the edges and parts stay where they are and do not move. does anyone know what the problem is?


rsh
# 2 19-04-2006 , 11:41 PM
iron_tick's Avatar
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Join Date: Sep 2002
Location: Chicagoland USA
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yeah, you get used to this problem. Clear you objects history.

Select all of the objects in question, go to Edit-> delete by type-> History.

Should add this to all of your shelves that you use a lot.


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