This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hey..quite nice modeling. But textures and Lighting is not very good. I did this building myself 2 years ago, so maybe you can take some impressions if you want. https://people.freenet.de/das-steve/gop_final2.jpg
hmm... how about looking in where it says maps, assign a map for baldness- either a fractal or marble or cloud- something random and make it black and white. test it, then go back and look at the settings, tweak the map, etc. till you get the result that you want
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