This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I like the way that a portion of the wall is reflective, but I think that may be contributing to the unrealisticness (word?) of the texturing. Its cool, but its rare that you find a wall that is that recently cleaned. As someone already said, maybe go ahead and dirty your texture up a bit
Ok, i added the windows, background, and started adding dirt, but as you can see I really suck at it... how can I make some convincing dirt textures? and also how can i reflect the sky on the windows?
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off