This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
The Game is more like an adventure game so the images will be pre-rendered, and Played back more like an interactive movie. Not real time 3d. The Robot is mostly sud-D surfaces.
hate to say - but personally I prefer the whiter colors in your first images - everything is looking a little too red for me now. Just my opinion though....
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off