This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Anyway, will Simply be moving to include ZBrush tutorials at any time. I've seen a few people who seem quite proficient in using it to enhance their current models and I think it would be useful to get some tutorials out. I've read a few on it but have yet to find a really good quality one.
Thanks man, been looking through ZBrush central, mainly for sculpting tutorials, I love the way you model in ZBrush. They didn't have so many there so I've been looking for some good ones so I can learn the processes for sculpting.
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