This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
When i'm animating my fully skeletal model, i select a pose in the 1st keyframe, then i change the pose in another keyframe. that changes my 1st keyframes pose to whatever the 2nd one is, except the entire object rotation.
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