Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I am just starting on the new venture in Maya trying to expand my horizons within the software.
I am creating a joint chain then applying an IK spline handle to it for more control. I am trying to get the other end of the chain to act in the same way the first one does in the chain so I can make a bulging effect. How can I do this I have tried messing with the constraints in the attribute editor but still can't get it. and help would be appreciated.
ummm....
if you mean something like trying to get the middle to push outwards when the ends are pushed together, try using one of the deformers (probably a squash deformer)
What I figured out to constrain the end is the aim the end joint at a locator. It still flutters around a little when the joints move but I think it will do for now.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off