Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
looks good. i'd just like to comment on the render, i think the base of the phones are too reflective (too reflective in a way that it's almost as if it's transparent)? unless it's what u wanted it to be
for a newcomer that's a nice picture, it looks a little flat though sort of like a box with a picture printed on it. In a computer game that's ok for a small accessory or object but if you're going for realism you need to get in there and model each part... case, buttons, screen, connectors.... etc.
The dimensions could do with a little tweaking, the handset looks a little fat at the moment and the shiny is just a little too shiny. I'm not sure what you're making the model for so my thoughts could be a little redundant if it's for a game, whatever the case I hope I've given you some food for thought.
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