Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 16-09-2006 , 01:37 AM
Stephen's Avatar
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Join Date: Sep 2002
Location: Northampton
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Soft Mod Prob!

Hi all.
I have a set of characters and they have their heads all set up with blend shapes. But to make the heads slightly different to each other I have used the Soft modification tool. But how do I bake or delete the cluster from history without it reverting back before it was applied?

Thanks


It is by my will alone I set my mind in motion
# 2 17-09-2006 , 07:46 AM
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what about deleting history?


everything starts and ends in the right place at the right time.
# 3 17-09-2006 , 02:11 PM
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Hi there. I have blend shapes connected to the head which will be lost if I delete history.


It is by my will alone I set my mind in motion
# 4 17-09-2006 , 02:24 PM
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Location: vienna
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what I usually do - pose the skeleton. duplicate the geometry - tweak it - delete history + blindnodes - connect as blendshape.

which means you can disconnect/connect your blendshapes as often as you need. it does not make any difference as long as you don´t delete history on your bound geometry. but blendshapes don´t get enveloped to the skeleton, so -
explain to me if I got something wrong?


everything starts and ends in the right place at the right time.
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