I built the blend shapes and then bound the head to my skeleton - However when I started rotating the neck I started seeing some horrible dark patches appear on the head - obviously a problem with the normals. I have tried using the edit vertex normal tool before binding and blend shapes as well as after, but have had no luck - the normals look fine when the head is in bind pose, but not when the neck is rotated. I posted the problem https://forums.simplymaya.com/showthr...986#post201986 , and a couple of people suggested using the set normal to face option which worked pretty well, but I still have some dodgy dark patches behind the ears and around the eyes. Not really sure what to try next. I would have thought that it would be best to edit before binding, but when i tried that, it just made the normals look fine in the bind pose, but not when i start rotating joints. aaaghh! Am I even making any sense??
Any suggestions would be greatly appreciated.

Anyway, here are a few of my blend shape expressions in the mean time.