Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-09-2006 , 06:22 AM

dino wip

Here it is..

user added image

Feet and nails and teeth are still pretty bad :headbang:

# 2 23-09-2006 , 06:28 AM
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Cool, just a couple of points though I'm no dino expert so I may be wrong.

The 'neck' area looks wrong like it sags, i would have thought it would be more wrought, and stretched down the spine.

IT looks like hes giving more of a pityful cough rather than a screaming roar at the minute, think its because the edges where the 'lips meet are not back and high enough.

Apart from that, it would look very cool when you texture it!


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# 3 23-09-2006 , 07:12 AM
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it might just be me, but it looks like the lower jaw is a lot shorter than the upper... so if he closes his mouth he'd have a severe gap - but i could be wrong.


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# 4 24-09-2006 , 07:37 PM
thanks for the comments hehe and yes you are right the lower jaw is a bit too small user added image that i what you get from using a sneaky side picture of a dino... i allready realized it too late. I am going to try and stretch it out on lower subdivision :bandit:

# 5 25-09-2006 , 04:18 AM
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looks cool,

what is it modeled with, polygon, nurbs...?

# 6 25-09-2006 , 08:24 PM
It is poly's the teeth and nails are at the moment sub div's here is base mesh

user added image

# 7 27-09-2006 , 03:46 AM
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Nice, clean topology...

It will be easy to add edge rings if you want more detail and probally easy to lay out UV's Good work!

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