Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 04-10-2006 , 07:42 AM
Registered User
Join Date: May 2006
Location: Hastings UK
Posts: 895

using alphas

I am having some trouble with some stickers I have placed on a bike. I am trying to make the space that surrounds the sticker transparent. In order to do this I know you have to make the surrounding area black but all that happens is the bit that I want to be transparrent is now black. I am saving my textures in targa format and ticking the alpha channel check box. Any ideas to resolve this problem are much appreciated.

# 2 04-10-2006 , 08:46 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
make sure the alpha is designated to make transparant the areas you want. White is opaque and black is transparant.

Just to make sure I clarify, the alpha channel is seperate from the actual texture. Just making the area on the texture black won't affect the alpha.

# 3 04-10-2006 , 09:53 AM
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Join Date: May 2006
Location: Hastings UK
Posts: 895
could you please let me know how do I go about making the alpha channel seperate.

Cheers leon

# 4 04-10-2006 , 11:10 PM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
if you watch mtmckinley's free tutorial on alpha channels you should be all set.

from here click video training, free tutorials, and you should see it.


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