Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 03-12-2002 , 07:40 PM
watkira's Avatar
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getting started

Hi all
Im getting the hang of it sort off and would like to attemp to model a head as ive got some ideas ...this is probably a lame question but which angle should i approach this from.Should i start with a Ploygon cube and use the extrude method and split poly method any guidance would be great cheers :p

# 2 03-12-2002 , 09:33 PM
mtmckinley's Avatar
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that's the method that I usually go for.

# 3 03-12-2002 , 09:44 PM
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Re: getting started

Originally posted by watkira
Hi all
Im getting the hang of it sort off and would like to attemp to model a head as ive got some ideas ...this is probably a lame question but which angle should i approach this from.Should i start with a Ploygon cube and use the extrude method and split poly method any guidance would be great cheers :p

My favorate is the emulated sub division method works fast and great. with few problems.


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E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

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# 4 03-12-2002 , 09:55 PM
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