Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-11-2006 , 05:28 PM
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rigging problem

I have created a character rig but am having trouble assigning the wrist to the forearm. Basically I would like the forarm to rotate on its own pivot not the wrists when the wrist rotates so I will get forearm deforamtion. I keep trying but am having no luck. Is there anyone who would be willing to let me email them my rig so they could take a look at it and see if they can solve it or let me know what I need to do.

Cheers leon

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# 2 04-11-2006 , 05:55 PM
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all yo'd have to do is assign the x rotate of the forearm jnt to the x rotate of the control object instead of the wrist jnt.
or even just lock ount the x rotate of the the wrist jnt if u dont need it

# 3 05-11-2006 , 02:02 AM
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What ever I do I cannot get the forearm to rotate without it pulling the wrist down. I must of rigged it wrong but unfortunately don't know the right way to rig it. If anyone knows of any tutorials that can teach me how to set up a basic rig it would be much appreciated.

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# 4 05-11-2006 , 02:05 AM
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Here is where the forearm goes when i rotate

# 5 05-11-2006 , 02:06 AM
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soz

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# 6 05-11-2006 , 03:13 AM
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Have you verified that your x-axis (or whatever) is pointing Down the joint heirarchy? These can get skewed easily and may need reset several time throughout the rigging process.

# 7 05-11-2006 , 03:55 AM
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email me the file ill take a look at the rig and see.

vladimirjp at yahoo dot com

# 8 05-11-2006 , 11:12 PM
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Just wanted to say a big thanks to Vladimir for your help.

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