Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I have created a character rig but am having trouble assigning the wrist to the forearm. Basically I would like the forarm to rotate on its own pivot not the wrists when the wrist rotates so I will get forearm deforamtion. I keep trying but am having no luck. Is there anyone who would be willing to let me email them my rig so they could take a look at it and see if they can solve it or let me know what I need to do.
all yo'd have to do is assign the x rotate of the forearm jnt to the x rotate of the control object instead of the wrist jnt.
or even just lock ount the x rotate of the the wrist jnt if u dont need it
What ever I do I cannot get the forearm to rotate without it pulling the wrist down. I must of rigged it wrong but unfortunately don't know the right way to rig it. If anyone knows of any tutorials that can teach me how to set up a basic rig it would be much appreciated.
Have you verified that your x-axis (or whatever) is pointing Down the joint heirarchy? These can get skewed easily and may need reset several time throughout the rigging process.
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