Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 04-12-2006 , 09:27 AM
mr pix.'s Avatar
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IMAGE PLANE ADVICE

Hi

How do i set up image planes so that in my perspective view they are locked, but in my Front, Side and Top views i can move my camera all over the plane?

When i do this, i go back into my perspective view and my planes have moved?



Thanx in advance:headbang:


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# 2 04-12-2006 , 09:35 AM
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Are you using Nurbs planes or actual image planes?

If its the first I would create them on layers and make them non renderable and locked in postion.

If its the second you could create new cameras for the front and side, attach the image planes to these and lock them but not use them to view the planes (just use the std front side etc)

Not really put much thought into this as I use Nurbs planes ratehr than image planes (unless i'm rotoscoping of course) so thre ight be an easier way


"No pressure, no diamonds" Thomas Carlyle
# 3 04-12-2006 , 09:46 AM
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Thnx Gster didnt think of that.


I followed a tutorial coz im about to work on my first high res car.

user added image

So i need a side view, top view and front view.

Do you think NURBS is the best way to go for this then?



user added image


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# 4 04-12-2006 , 07:22 PM
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I would, but that is my workflow though. keeping the scale from your image planes and keep the dimensions to the planes

eg

top view = 500 x 1000 pixels then the nurbs plane would be say 10 x 20

Side view = 1000 x 250 pixels, NURBS = 20 x 5

etc etc... Or whatever scale works for you in the model that way you know that your image plane dimensions are in scale woth your nurbs planes that your mapping too as you dont want to do the job of working on getting nice image planes sorted in PS to then be out of scale etc in maya.


"No pressure, no diamonds" Thomas Carlyle
# 5 04-12-2006 , 11:03 PM
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thanx mate

user added image


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