This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I TRIED SMALLER TEXTURES AND IT WORKED! THANK YOU!
silly me.
But the quality of the texture is bad. Im not very good with photoshop....how do you decrease the size of a large high res photo without any loss of quality???
Allo,
You should try turning the texture display resolution down. It is in the preferences options window. I have an ATI Radeon 9550 and it works perfectly fine.
"If Less is more then think how much more more would be..."
If it's resolution, well unfortunately, that's probably just the way it is.
If it's quality that's the issue, just ensure you're using a format that employs lossless compression. Jpgs would probably be worse than useless if the quality was not set up high.
I personally have something of a penchant for TGAs, though I guess TIFFs would be cool too.
But as far as texture resolution goes, have a look around at Gnomon Workshops. Alex Alvarez has written a great little article on how to determine the appropriate texture resolution for a model. This allows you to get the best out of your machine in terms of actuall viewable quality and speed. (there's no point using a texture with 5 million pixels if the model is never going to take up more than 1 million pixels in the final render etc.)
we resantly worked with a pro lighter who had worked on all sorts of movies (a vs p, charily and choc factory) and when he came in he told us
1) never have textures over 2048 x 2048 if you can help it.
2) never use jpgs - always tiffs or targ.
3) Never use layied textures from photoshop (saves loads of memory without them) always use flat textures but keep a pdf verson for backup if u need to edit them.
4) if using tifs save without the alpha same resion as the layers.
these little things not only help maya display but also render times in mental ray.
there is also an opton in maya prefs under display for max texture rez. deflaut set to 2048 you might get lucky and be able to do something with that
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