Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 06-01-2007 , 08:20 PM
Registered User
Join Date: Dec 2006
Posts: 5

Urgent simple question,pls help

i want to make the rotation axis match the world axis,
How to do it ???
Please help me, i am new to maya~~~

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# 2 06-01-2007 , 09:06 PM
Joopson's Avatar
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Location: Boston, MA
Posts: 2,314
modify>freeze transformations..
and modify>center pivot
user added image


Environment Artist @ Plastic Piranha
www.joopson.com
# 3 06-01-2007 , 09:43 PM
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Join Date: Dec 2006
Posts: 5
Error: Freeze Transfor was not applied because boxCover.rotateX has incoming connection.

what this mean?

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# 4 06-01-2007 , 11:11 PM
Joopson's Avatar
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Location: Boston, MA
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oh, delete its history first user added image
it should work

edit>delete by type>History

unless you need those 2 non-linear deformers that have been applied to the cube.


Environment Artist @ Plastic Piranha
www.joopson.com
# 5 06-01-2007 , 11:18 PM
vladimirjp's Avatar
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Location: stuck in the 90's boston, USA
Posts: 1,871
u can set the rotate tool's option to rotate in world axis [or locally]
u go to the rotate tool options [modify>trans tool>rotate[option box]]


Last edited by vladimirjp; 06-01-2007 at 11:21 PM.
# 6 07-01-2007 , 12:05 AM
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Join Date: Dec 2006
Posts: 5
IT WORK WORK WORK !!!!
THANK YOU VER MUCH!!!!

# 7 07-01-2007 , 02:52 AM
DotNet54's Avatar
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Join Date: Dec 2006
Posts: 71
im having a similar problem


when i combine polygons the scale tools pivot is not align to world axis so when change scale the object streaches in
the wrong way distorting the objects original shape
, so how do i align pivot to world axis

i tried freeze transformation, deleting history, center pivot,
and all the settings of scale tool

the same thing happens for move and rotate tool


here a top view and perspective view print screen

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