Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 09-01-2007 , 01:42 PM
tendaiamos's Avatar
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Join Date: Apr 2006
Posts: 1

Camera speed

I'm using the track camera on a particular scene, I try to get in close but keep overshooting the mark...is there anyway to have more precise control of the function?

Also...if I attach a camera to a path how can I slow its speed down to linger over a scene and speed it up later?

Thank you,

Tendai

# 2 09-01-2007 , 03:28 PM
NeoStrider's Avatar
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Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
for animating along your motion path, you should be able to key your U value, and then you can move your keys around (they show up as a spot on the curve with the frame they represent next to them, and you can click on the number to be able to slide them along the path) to be able to slow down or speed up your camera along the motion path.

to get your timing down, go into the graph editor and play with the tangent style of your keyframes. (broken tangents with free weights gives you the best control, but can also create unrealistic sways in motion)


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