Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 23-02-2007 , 02:32 PM
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Best batch render ?

I never does batch render .. and now i have a scean about 900 frames animation and i want to render it with good quality ...

my PC - > 3Ghz 1 GB ram 256 Video ( if this matter )

user added image


So how i can batch render it with best quality user added image to look good ... which are the settings ...

ColdWave

# 2 24-02-2007 , 12:26 AM
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check the free tuts here, you can download one by Mike that will give you all the news about how to batch render user added image

too much to go into here, unless Simon wants to save yu user added image He likes writting essays user added image


take it easy and life will be easy
# 3 24-02-2007 , 01:17 AM
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To set up the quality for a batch render is the same as rendering a single frame. Its all setup in the Render Globals.

Open it (the clapper board, with the 2 dots on the left in the menu) and set the render globals to whatever render you wish to use. Say, Maya Software. Change the settings in there to match what your preference is and then go to the common tab and change the following:

File Prefix Name (optional)
Frame/Animation Ext from name.ext (single frame) to one of the options the are not Single Frame and is to you liking. Choose name.#.ext (this is the file name followed by the frame number followed by the file extension)
Image Format to your prefered option (I advise choosing TGA, TIF or JPEG) - note; do not use the avi option for rendering movies. Try it once and you will see why user added image )
Set the start frame to 1 and the end frame to 900 (as this is the length of the animation - you may have to change this to suit each camera if you have multiple cameras in scene and in post want to chop and change from one to another)
Since your animation is 900 frames then change the Frame Padding to 3. At the top you will notice it changes the example file to blahblah.001.tga to blahblah.900.tga (or something similar).
Ammend the camera to the one your animation is set for (Default is Persp)
Finally ammend the Image size settings to the size you want.

Now Choose the Rendering Menu set from the drop down on the left and go to Render > Batch Render and click on the option box and tick Use all Available Processors and cick the Batch Render Button and away you go.

I suggest you run a few single frame renders at random throughout you animation so you are happy with the scene layout, lighting, effects, camera angles etc... Also run a playblast to check you happy with the scene and the animation.

Hope this helps.


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# 4 24-02-2007 , 01:47 AM
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oh 10x a lot man user added image user added image

# 5 24-02-2007 , 04:50 PM
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you might like to render in layers too, you can do the shadows separately, or the objects and background separately (example if the background does not move or the camera is not tracking) and rely on your alpha channel when you put it into your compositor.

rendering layers, might be worth rendering just the moving parts of the animation.


take it easy and life will be easy
# 6 25-02-2007 , 02:53 AM
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it's not anything complicated ... its simple scean with some charachter animation ... it's my first project user added image :attn: i don't get any good details or any good shading networks ... but with practise i will get better

ColdWave

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