Ah, this sometimes bothers me, when the normals gets messed up. And this happens everytime I bevel something.
Do this:
EditPolygons --> Normals --> Set to face
This "makes it look ok" again, with normal pointing the right way (I recon). But the smoothing of the edges disappear.
Do this:
EditPolygons --> Normals --> Soften/harden
If this doesnt produce a nice result, undo it and instead of selecting the whole object, select the edges that you want to have a soft egde to it and do the soften/harden action again.
Sometimes I dont get the result I want, but I have to learn more about the polygon tools.
You could try deleting the objects history before making the operations above.
edit:
I don't use the extrude face that often, so I either simply put several polygon objects together and leave them alone, or I use the boolean tools.
I also try to keep the faces planar, although I don't think it means the end of the world, if your faces aren't planar. I mean when people are modeling heads, I can hardly believe that they keep their faces (on the face
) strictly planar. Alas I am but a newbie with polys.
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Last edited by undseth; 11-12-2002 at 05:02 PM.