Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 22-03-2007 , 05:32 PM
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Join Date: Mar 2007
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3d Wireframe views

When I'm working in Maya my view is set so it shows the Isoparm(for NURBs) all the way around the object. How can I make it so it is a 2d wireframe view so when using the control vertex is a lot easier and doesnt jumble everything up? Thanks for the help.

# 2 22-03-2007 , 05:34 PM
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Join Date: Mar 2007
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Posts: 16
Nvm, i got it, changed to "side view".

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